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278 lines
12 KiB
C#
278 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Resources;
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using osuTK.Input;
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using Realms;
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using CollectionDropdown = osu.Game.Screens.Select.CollectionDropdown;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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/// <summary>
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/// WARNING: TODO: we have TWO `CollectionDropdowns` with diverging functionality. This is not good.
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/// </summary>
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public partial class TestSceneCollectionDropdown : OsuManualInputManagerTestScene
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{
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private RulesetStore rulesets = null!;
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private BeatmapManager beatmapManager = null!;
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private CollectionDropdown dropdown = null!;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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writeAndRefresh(r => r.RemoveAll<BeatmapCollection>());
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Child = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = dropdown = new CollectionDropdown
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{
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Width = 300,
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Y = 100,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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};
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});
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[Test]
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public void TestEmptyCollectionFilterContainsAllBeatmaps()
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{
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assertCollectionDropdownContains(CollectionsStrings.AllBeatmaps);
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assertCollectionHeaderDisplays(CollectionsStrings.AllBeatmaps);
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}
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[Test]
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public void TestCollectionAddedToDropdown()
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{
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2"))));
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assertCollectionDropdownContains("1");
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assertCollectionDropdownContains("2");
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}
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[Test]
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public void TestCollectionsCleared()
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{
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2"))));
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "3"))));
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AddUntilStep("check count 5", () => dropdown.ChildrenOfType<CollectionDropdown>().Single().ChildrenOfType<Menu.DrawableMenuItem>().Count(), () => Is.EqualTo(5));
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AddStep("delete all collections", () => writeAndRefresh(r => r.RemoveAll<BeatmapCollection>()));
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AddUntilStep("check count 2", () => dropdown.ChildrenOfType<CollectionDropdown>().Single().ChildrenOfType<Menu.DrawableMenuItem>().Count(), () => Is.EqualTo(2));
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}
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[Test]
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public void TestCollectionRemovedFromDropdown()
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{
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BeatmapCollection first = null!;
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AddStep("add collection", () => writeAndRefresh(r => r.Add(first = new BeatmapCollection(name: "1"))));
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2"))));
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AddStep("remove collection", () => writeAndRefresh(r => r.Remove(first)));
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assertCollectionDropdownContains("1", false);
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assertCollectionDropdownContains("2");
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}
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[Test]
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public void TestCollectionRenamed()
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{
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
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assertCollectionDropdownContains("1");
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AddStep("select collection", () => dropdown.Current.Value = dropdown.ItemSource.ElementAt(1));
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addExpandHeaderStep();
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AddStep("change name", () => writeAndRefresh(_ => getFirstCollection().Name = "First"));
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assertCollectionDropdownContains("First");
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assertCollectionHeaderDisplays("First");
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}
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[Test]
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public void TestAllBeatmapFilterDoesNotHaveAddButton()
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{
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addExpandHeaderStep();
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AddStep("hover all beatmaps", () => InputManager.MoveMouseTo(getAddOrRemoveButton(0)));
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AddAssert("'All beatmaps' filter does not have add button", () => !getAddOrRemoveButton(0).IsPresent);
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}
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[Test]
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public void TestCollectionFilterHasAddButton()
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{
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addExpandHeaderStep();
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
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assertCollectionDropdownContains("1");
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AddStep("hover collection", () => InputManager.MoveMouseTo(getAddOrRemoveButton(1)));
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AddAssert("collection has add button", () => getAddOrRemoveButton(1).IsPresent);
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}
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[Test]
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public void TestButtonDisabledAndEnabledWithBeatmapChanges()
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{
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addExpandHeaderStep();
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
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assertCollectionDropdownContains("1");
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AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0]));
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AddAssert("button enabled", () => getAddOrRemoveButton(1).Enabled.Value);
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AddStep("set dummy beatmap", () => Beatmap.SetDefault());
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AddAssert("button disabled", () => !getAddOrRemoveButton(1).Enabled.Value);
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}
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[Test]
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public void TestButtonChangesWhenAddedAndRemovedFromCollection()
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{
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addExpandHeaderStep();
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AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0]));
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
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assertCollectionDropdownContains("1");
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assertFirstButtonIs(FontAwesome.Solid.PlusSquare);
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AddStep("add beatmap to collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)));
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assertFirstButtonIs(FontAwesome.Solid.MinusSquare);
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AddStep("remove beatmap from collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Clear()));
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assertFirstButtonIs(FontAwesome.Solid.PlusSquare);
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}
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[Test]
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public void TestButtonAddsAndRemovesBeatmap()
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{
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addExpandHeaderStep();
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AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0]));
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
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assertCollectionDropdownContains("1");
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assertFirstButtonIs(FontAwesome.Solid.PlusSquare);
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addClickAddOrRemoveButtonStep(1);
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AddUntilStep("collection contains beatmap", () => getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash));
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assertFirstButtonIs(FontAwesome.Solid.MinusSquare);
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addClickAddOrRemoveButtonStep(1);
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AddUntilStep("collection does not contain beatmap", () => !getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash));
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assertFirstButtonIs(FontAwesome.Solid.PlusSquare);
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}
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[Test]
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public void TestManageCollectionsFilterIsNotSelected()
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{
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addExpandHeaderStep();
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AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1", new List<string> { "abc" }))));
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assertCollectionDropdownContains("1");
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AddStep("select collection", () =>
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{
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InputManager.MoveMouseTo(getCollectionDropdownItemAt(1));
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InputManager.Click(MouseButton.Left);
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});
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addExpandHeaderStep();
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AddStep("click manage collections filter", () =>
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{
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int lastItemIndex = dropdown.ChildrenOfType<CollectionDropdown>().Single().Items.Count() - 1;
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InputManager.MoveMouseTo(getCollectionDropdownItemAt(lastItemIndex));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("collection filter still selected", () => dropdown.Current.Value.CollectionName == "1");
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}
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private void writeAndRefresh(Action<Realm> action) => Realm.Write(r =>
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{
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action(r);
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r.Refresh();
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});
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private BeatmapCollection getFirstCollection() => Realm.Run(r => r.All<BeatmapCollection>().First());
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private void assertCollectionHeaderDisplays(LocalisableString collectionName, bool shouldDisplay = true)
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=> AddUntilStep($"collection dropdown header displays '{collectionName}'",
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() => shouldDisplay == dropdown.ChildrenOfType<CollectionDropdown.ShearedDropdownHeader>().Any(h => h.ChildrenOfType<SpriteText>().Any(t => t.Text == collectionName)));
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private void assertFirstButtonIs(IconUsage icon) => AddUntilStep($"button is {icon.Icon.ToString()}", () => getAddOrRemoveButton(1).Icon.Equals(icon));
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private void assertCollectionDropdownContains(LocalisableString collectionName, bool shouldContain = true) =>
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AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'",
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// A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872
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() => shouldContain == dropdown.ChildrenOfType<Menu.DrawableMenuItem>().Any(i => i.ChildrenOfType<CompositeDrawable>().OfType<IHasText>().First().Text == collectionName));
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private IconButton getAddOrRemoveButton(int index)
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=> getCollectionDropdownItemAt(index).ChildrenOfType<IconButton>().Single();
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private void addExpandHeaderStep() => AddStep("expand header", () =>
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{
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InputManager.MoveMouseTo(dropdown.ChildrenOfType<CollectionDropdown.ShearedDropdownHeader>().Single());
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InputManager.Click(MouseButton.Left);
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});
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private void addClickAddOrRemoveButtonStep(int index) => AddStep("click add or remove button", () =>
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{
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InputManager.MoveMouseTo(getAddOrRemoveButton(index));
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InputManager.Click(MouseButton.Left);
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});
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private Menu.DrawableMenuItem getCollectionDropdownItemAt(int index)
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{
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// todo: we should be able to use Items, but apparently that's not guaranteed to be ordered... see: https://github.com/ppy/osu-framework/pull/6079
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CollectionFilterMenuItem item = dropdown.ChildrenOfType<CollectionDropdown>().Single().ItemSource.ElementAt(index);
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return dropdown.ChildrenOfType<Menu.DrawableMenuItem>().Single(i => i.Item.Text.Value == item.CollectionName);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (rulesets.IsNotNull())
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rulesets.Dispose();
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}
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}
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}
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