mirror of
https://github.com/SK-la/Ez2Lazer.git
synced 2026-03-13 11:20:28 +00:00
Nothing really egregious here so not bothering with PR review. One dodgy bug which has been [reported](https://youtrack.jetbrains.com/issue/RIDER-135036/Incorrect-recursive-on-all-execution-paths-inspection) and temporarily ignored.
193 lines
6.4 KiB
C#
193 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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using osu.Game.Utils;
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using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
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namespace osu.Game.Screens.SelectV2
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{
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public partial class SoloSongSelect : SongSelect
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{
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protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
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private PlayerLoader? playerLoader;
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private IReadOnlyList<Mod>? modsAtGameplayStart;
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[Resolved]
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private BeatmapSetOverlay? beatmapOverlay { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private INotificationOverlay? notifications { get; set; }
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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[Resolved]
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private OsuGame? game { get; set; }
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private Sample? sampleConfirmSelection { get; set; }
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleConfirmSelection = audio.Samples.Get(@"SongSelect/confirm-selection");
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AddInternal(new SongSelectTouchInputDetector());
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}
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public override IEnumerable<OsuMenuItem> GetForwardActions(BeatmapInfo beatmap)
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{
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yield return new OsuMenuItem(ButtonSystemStrings.Play.ToSentence(), MenuItemType.Highlighted, () => SelectAndRun(beatmap, OnStart)) { Icon = FontAwesome.Solid.Check };
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yield return new OsuMenuItem(ButtonSystemStrings.Edit.ToSentence(), MenuItemType.Standard, () => Edit(beatmap)) { Icon = FontAwesome.Solid.PencilAlt };
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yield return new OsuMenuItemSpacer();
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if (beatmap.OnlineID > 0)
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{
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yield return new OsuMenuItem(CommonStrings.Details, MenuItemType.Standard, () => beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineID));
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if (beatmap.GetOnlineURL(api, Ruleset.Value) is string url)
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yield return new OsuMenuItem(CommonStrings.CopyLink, MenuItemType.Standard, () => game?.CopyToClipboard(url));
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yield return new OsuMenuItemSpacer();
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}
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foreach (var i in CreateCollectionMenuActions(beatmap))
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yield return i;
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if (beatmap.LastPlayed == null)
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yield return new OsuMenuItem(SongSelectStrings.MarkAsPlayed, MenuItemType.Standard, () => beatmaps.MarkPlayed(beatmap)) { Icon = FontAwesome.Solid.TimesCircle };
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else
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yield return new OsuMenuItem(SongSelectStrings.RemoveFromPlayed, MenuItemType.Standard, () => beatmaps.MarkNotPlayed(beatmap)) { Icon = FontAwesome.Solid.TimesCircle };
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yield return new OsuMenuItem(SongSelectStrings.ClearAllLocalScores, MenuItemType.Standard, () => dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap)))
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{
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Icon = FontAwesome.Solid.Eraser
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};
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if (beatmaps.CanHide(beatmap))
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yield return new OsuMenuItem(WebCommonStrings.ButtonsHide.ToSentence(), MenuItemType.Destructive, () => beatmaps.Hide(beatmap));
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}
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protected override void OnStart()
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{
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if (playerLoader != null) return;
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modsAtGameplayStart = Mods.Value.Select(m => m.DeepClone()).ToArray();
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// Ctrl+Enter should start map with autoplay enabled.
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if (GetContainingInputManager()?.CurrentState?.Keyboard.ControlPressed == true)
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{
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var autoInstance = getAutoplayMod();
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if (autoInstance == null)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = NotificationsStrings.NoAutoplayMod
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});
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return;
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}
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var mods = Mods.Value.Append(autoInstance).ToArray();
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if (!ModUtils.CheckCompatibleSet(mods, out var invalid))
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mods = mods.Except(invalid).Append(autoInstance).ToArray();
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Mods.Value = mods;
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}
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sampleConfirmSelection?.Play();
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this.Push(playerLoader = new PlayerLoader(createPlayer));
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Player createPlayer()
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{
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Player player;
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var replayGeneratingMod = Mods.Value.OfType<ICreateReplayData>().FirstOrDefault();
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if (replayGeneratingMod != null)
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{
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player = new ReplayPlayer(replayGeneratingMod.CreateScoreFromReplayData);
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}
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else
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{
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player = new SoloPlayer();
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}
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return player;
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}
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}
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public void Edit(BeatmapInfo beatmap)
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{
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if (!this.IsCurrentScreen())
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return;
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SelectAndRun(beatmap, () => this.Push(new EditorLoader()));
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}
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public override void OnResuming(ScreenTransitionEvent e)
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{
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base.OnResuming(e);
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revertMods();
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (base.OnExiting(e))
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return true;
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revertMods();
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return false;
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}
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private ModAutoplay? getAutoplayMod() => Ruleset.Value.CreateInstance().GetAutoplayMod();
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private void revertMods()
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{
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if (playerLoader == null) return;
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Mods.Value = modsAtGameplayStart;
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playerLoader = null;
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}
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private partial class PlayerLoader : Play.PlayerLoader
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{
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public override bool ShowFooter => !QuickRestart;
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public PlayerLoader(Func<Player> createPlayer)
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: base(createPlayer)
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{
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}
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}
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}
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}
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