Files
Ez2Lazer/osu.Game/Graphics/UserInterface/ExpandableSlider.cs
LA 0c39d1e367 同步更新,调整mod代码,调整空判系统代码防报错。
待解决:游戏不结束,空判不扣血,空判降低acc
2025-11-30 14:05:16 +08:00

121 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Numerics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using Vector2 = osuTK.Vector2;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An <see cref="IExpandable"/> implementation for the UI slider bar control.
/// </summary>
public partial class ExpandableSlider<T, TSlider> : CompositeDrawable, IExpandable, IHasCurrentValue<T>
where T : struct, INumber<T>, IMinMaxValue<T>
where TSlider : FormSliderBar<T>, new()
{
private readonly OsuSpriteText contractedLabel;
private readonly TSlider slider;
/// <summary>
/// The label text to display when this slider is in a contracted state.
/// </summary>
public LocalisableString ContractedLabelText
{
get => contractedLabel.Text;
set => contractedLabel.Text = value;
}
/// <summary>
/// The label text to display when this slider is in an expanded state.
/// </summary>
public LocalisableString ExpandedLabelText
{
get => slider.Caption;
set => slider.Caption = value;
}
public Bindable<T> Current
{
get => slider.Current;
set => slider.Current = value;
}
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep
{
get => slider.KeyboardStep;
set => slider.KeyboardStep = value;
}
public BindableBool Expanded { get; } = new BindableBool();
public override bool HandlePositionalInput => true;
public ExpandableSlider()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
contractedLabel = new OsuSpriteText(),
slider = new TSlider
{
RelativeSizeAxes = Axes.X,
},
}
};
}
[Resolved]
private IExpandingContainer? expandingContainer { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
expandingContainer?.Expanded.BindValueChanged(containerExpanded =>
{
Expanded.Value = containerExpanded.NewValue;
}, true);
Expanded.BindValueChanged(v =>
{
contractedLabel.FadeTo(v.NewValue ? 0 : 1);
slider.FadeTo(v.NewValue ? Current.Disabled ? 0.3f : 1f : 0f, 500, Easing.OutQuint);
slider.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
}, true);
Current.BindDisabledChanged(disabled =>
{
slider.Alpha = Expanded.Value ? disabled ? 0.3f : 1 : 0f;
});
}
}
/// <summary>
/// An <see cref="IExpandable"/> implementation for the UI slider bar control.
/// </summary>
public partial class ExpandableSlider<T> : ExpandableSlider<T, FormSliderBar<T>>
where T : struct, INumber<T>, IMinMaxValue<T>
{
}
}