mirror of
https://github.com/SK-la/Ez2Lazer.git
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50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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using osu.Game.Screens.OnlinePlay.Matchmaking.Match;
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using osuTK;
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namespace osu.Game.Tests.Visual.Matchmaking
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{
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public partial class TestSceneMatchmakingChatDisplay : MatchmakingTestScene
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{
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private MatchmakingChatDisplay? chat;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("add chat", () =>
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{
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chat?.Expire();
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ScreenFooter.Add(chat = new MatchmakingChatDisplay(new Room())
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Size = new Vector2(700, 130),
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Margin = new MarginPadding { Bottom = 10, Right = WaveOverlayContainer.WIDTH_PADDING - OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
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Alpha = 0
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});
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});
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AddStep("show footer", () => ScreenFooter.Show());
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}
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[Test]
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public void TestAppearDisappear()
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{
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AddStep("appear", () => chat!.Appear());
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AddWaitStep("wait for animation", 3);
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AddStep("disappear", () => chat!.Disappear());
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AddWaitStep("wait for animation", 3);
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}
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}
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}
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