Files
Ez2Lazer/osu.Game/Localisation/RankingStatisticsStrings.cs
Bartłomiej Dach 94d9de955f Add explanations for scoring mode used in ranked & total score tooltips (#36663)
Because people get confused by how this works.

Shows on results screen where the post-play statistics updates go.


https://github.com/user-attachments/assets/ef3a91d1-86dd-4029-8f0f-bdf0b727ca6c
2026-02-14 01:24:42 +09:00

45 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class RankingStatisticsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.RankingStatisticsStrings";
/// <summary>
/// "Average Hit Error"
/// </summary>
public static LocalisableString AverageHitErrorTitle => new TranslatableString(getKey(@"average_hit_error_title"), @"Average Hit Error");
/// <summary>
/// "Unstable Rate"
/// </summary>
public static LocalisableString UnstableRateTitle => new TranslatableString(getKey(@"unstable_rate_title"), @"Unstable Rate");
/// <summary>
/// "{0:N2} ms early"
/// </summary>
public static LocalisableString Early(double offset) => new TranslatableString(getKey(@"early"), @"{0:N2} ms early", offset);
/// <summary>
/// "{0:N2} ms late"
/// </summary>
public static LocalisableString Late(double offset) => new TranslatableString(getKey(@"late"), @"{0:N2} ms late", offset);
/// <summary>
/// "(not available)"
/// </summary>
public static LocalisableString NotAvailable => new TranslatableString(getKey(@"not_available"), @"(not available)");
/// <summary>
/// "Classic scoring mode is always used for this statistic."
/// </summary>
public static LocalisableString ClassicScoringAlwaysUsed => new TranslatableString(getKey(@"classic_scoring_always_used"), @"Classic scoring mode is always used for this statistic.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}