mirror of
https://github.com/SK-la/Ez2Lazer.git
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74 lines
3.1 KiB
C#
74 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public partial class TestSceneReplayRecording : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
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[Resolved]
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private AudioManager audioManager { get; set; } = null!;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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{
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HitObjects =
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{
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new Hit { StartTime = 0, },
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new Hit { StartTime = 5000, },
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new Hit { StartTime = 10000, },
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new Hit { StartTime = 15000, }
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}
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};
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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[Test]
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public void TestRecording()
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{
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seekTo(0);
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AddStep("press D", () => InputManager.PressKey(Key.D));
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seekTo(15);
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AddStep("release D", () => InputManager.ReleaseKey(Key.D));
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AddAssert("left rim press recorded to replay", () => Player.Score.Replay.Frames.OfType<TaikoReplayFrame>().Any(f => f.Actions.SequenceEqual([TaikoAction.LeftRim])));
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seekTo(5000);
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AddStep("press F", () => InputManager.PressKey(Key.F));
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seekTo(5015);
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AddStep("release F", () => InputManager.ReleaseKey(Key.F));
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AddAssert("left centre press recorded to replay", () => Player.Score.Replay.Frames.OfType<TaikoReplayFrame>().Any(f => f.Actions.SequenceEqual([TaikoAction.LeftCentre])));
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seekTo(10000);
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AddStep("press J", () => InputManager.PressKey(Key.J));
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seekTo(10015);
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AddStep("release J", () => InputManager.ReleaseKey(Key.J));
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AddAssert("right centre press recorded to replay", () => Player.Score.Replay.Frames.OfType<TaikoReplayFrame>().Any(f => f.Actions.SequenceEqual([TaikoAction.RightCentre])));
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seekTo(15000);
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AddStep("press K", () => InputManager.PressKey(Key.K));
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seekTo(15015);
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AddStep("release K", () => InputManager.ReleaseKey(Key.K));
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AddAssert("right rim press recorded to replay", () => Player.Score.Replay.Frames.OfType<TaikoReplayFrame>().Any(f => f.Actions.SequenceEqual([TaikoAction.RightRim])));
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}
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private void seekTo(double time)
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{
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AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
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AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
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}
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}
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}
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