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Ez2Lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyReplayPlayback.cs

211 lines
8.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
{
protected override string? ExportLocation => null;
protected override Ruleset CreateRuleset() => new TaikoRuleset();
private static readonly object[][] no_mod_test_cases =
{
// With respect to notation,
// square brackets `[]` represent *closed* or *inclusive* bounds,
// while round brackets `()` represent *open* or *exclusive* bounds.
// OD = 5 test cases.
// GREAT hit window is (-35ms, 35ms)
// OK hit window is (-80ms, 80ms)
new object[] { 5f, -33d, HitResult.Great },
new object[] { 5f, -34d, HitResult.Great },
new object[] { 5f, -35d, HitResult.Ok },
new object[] { 5f, -36d, HitResult.Ok },
new object[] { 5f, -78d, HitResult.Ok },
new object[] { 5f, -79d, HitResult.Ok },
new object[] { 5f, -80d, HitResult.Miss },
new object[] { 5f, -81d, HitResult.Miss },
// OD = 7.8 test cases.
// GREAT hit window is (-26ms, 26ms)
// OK hit window is (-63ms, 63ms)
new object[] { 7.8f, -24d, HitResult.Great },
new object[] { 7.8f, -25d, HitResult.Great },
new object[] { 7.8f, -26d, HitResult.Ok },
new object[] { 7.8f, -27d, HitResult.Ok },
new object[] { 7.8f, -61d, HitResult.Ok },
new object[] { 7.8f, -62d, HitResult.Ok },
new object[] { 7.8f, -63d, HitResult.Miss },
new object[] { 7.8f, -64d, HitResult.Miss },
};
private static readonly object[][] hard_rock_test_cases =
{
// OD = 5 test cases.
// This leads to "effective" OD of 7.
// GREAT hit window is (-29ms, 29ms)
// OK hit window is (-68ms, 68ms)
new object[] { 5f, -27d, HitResult.Great },
new object[] { 5f, -28d, HitResult.Great },
new object[] { 5f, -29d, HitResult.Ok },
new object[] { 5f, -30d, HitResult.Ok },
new object[] { 5f, -66d, HitResult.Ok },
new object[] { 5f, -67d, HitResult.Ok },
new object[] { 5f, -68d, HitResult.Miss },
new object[] { 5f, -69d, HitResult.Miss },
// OD = 7.8 test cases.
// This would lead to "effective" OD of 10.92,
// but the effects are capped to OD 10.
// GREAT hit window is (-20ms, 20ms)
// OK hit window is (-50ms, 50ms)
new object[] { 7.8f, -18d, HitResult.Great },
new object[] { 7.8f, -19d, HitResult.Great },
new object[] { 7.8f, -20d, HitResult.Ok },
new object[] { 7.8f, -21d, HitResult.Ok },
new object[] { 7.8f, -48d, HitResult.Ok },
new object[] { 7.8f, -49d, HitResult.Ok },
new object[] { 7.8f, -50d, HitResult.Miss },
new object[] { 7.8f, -51d, HitResult.Miss },
};
private static readonly object[][] easy_test_cases =
{
// OD = 5 test cases.
// This leads to "effective" OD of 2.5.
// GREAT hit window is ( -42ms, 42ms)
// OK hit window is (-100ms, 100ms)
new object[] { 5f, -40d, HitResult.Great },
new object[] { 5f, -41d, HitResult.Great },
new object[] { 5f, -42d, HitResult.Ok },
new object[] { 5f, -43d, HitResult.Ok },
new object[] { 5f, -98d, HitResult.Ok },
new object[] { 5f, -99d, HitResult.Ok },
new object[] { 5f, -100d, HitResult.Miss },
new object[] { 5f, -101d, HitResult.Miss },
};
private const double hit_time = 100;
[TestCaseSource(nameof(no_mod_test_cases))]
public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
new TaikoReplayFrame(hit_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
}
};
RunTest($@"single hit @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(hard_rock_test_cases))]
public void TestHitWindowTreatmentWithHardRock(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
new TaikoReplayFrame(hit_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new TaikoModHardRock()]
}
};
RunTest($@"HR single hit @ OD{overallDifficulty}", beatmap, $@"HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(easy_test_cases))]
public void TestHitWindowTreatmentWithEasy(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
new TaikoReplayFrame(hit_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new TaikoModEasy()]
}
};
RunTest($@"EZ single hit @ OD{overallDifficulty}", beatmap, $@"EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
private static TaikoBeatmap createBeatmap(float overallDifficulty)
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit
{
StartTime = hit_time,
Type = HitType.Centre,
}
},
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
return beatmap;
}
}
}