mirror of
https://github.com/SK-la/Ez2Lazer.git
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211 lines
8.0 KiB
C#
211 lines
8.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
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{
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protected override string? ExportLocation => null;
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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private static readonly object[][] no_mod_test_cases =
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{
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// With respect to notation,
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// square brackets `[]` represent *closed* or *inclusive* bounds,
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// while round brackets `()` represent *open* or *exclusive* bounds.
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// OD = 5 test cases.
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// GREAT hit window is (-35ms, 35ms)
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// OK hit window is (-80ms, 80ms)
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new object[] { 5f, -33d, HitResult.Great },
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new object[] { 5f, -34d, HitResult.Great },
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new object[] { 5f, -35d, HitResult.Ok },
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new object[] { 5f, -36d, HitResult.Ok },
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new object[] { 5f, -78d, HitResult.Ok },
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new object[] { 5f, -79d, HitResult.Ok },
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new object[] { 5f, -80d, HitResult.Miss },
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new object[] { 5f, -81d, HitResult.Miss },
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// OD = 7.8 test cases.
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// GREAT hit window is (-26ms, 26ms)
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// OK hit window is (-63ms, 63ms)
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new object[] { 7.8f, -24d, HitResult.Great },
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new object[] { 7.8f, -25d, HitResult.Great },
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new object[] { 7.8f, -26d, HitResult.Ok },
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new object[] { 7.8f, -27d, HitResult.Ok },
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new object[] { 7.8f, -61d, HitResult.Ok },
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new object[] { 7.8f, -62d, HitResult.Ok },
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new object[] { 7.8f, -63d, HitResult.Miss },
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new object[] { 7.8f, -64d, HitResult.Miss },
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};
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private static readonly object[][] hard_rock_test_cases =
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{
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// OD = 5 test cases.
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// This leads to "effective" OD of 7.
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// GREAT hit window is (-29ms, 29ms)
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// OK hit window is (-68ms, 68ms)
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new object[] { 5f, -27d, HitResult.Great },
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new object[] { 5f, -28d, HitResult.Great },
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new object[] { 5f, -29d, HitResult.Ok },
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new object[] { 5f, -30d, HitResult.Ok },
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new object[] { 5f, -66d, HitResult.Ok },
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new object[] { 5f, -67d, HitResult.Ok },
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new object[] { 5f, -68d, HitResult.Miss },
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new object[] { 5f, -69d, HitResult.Miss },
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// OD = 7.8 test cases.
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// This would lead to "effective" OD of 10.92,
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// but the effects are capped to OD 10.
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// GREAT hit window is (-20ms, 20ms)
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// OK hit window is (-50ms, 50ms)
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new object[] { 7.8f, -18d, HitResult.Great },
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new object[] { 7.8f, -19d, HitResult.Great },
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new object[] { 7.8f, -20d, HitResult.Ok },
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new object[] { 7.8f, -21d, HitResult.Ok },
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new object[] { 7.8f, -48d, HitResult.Ok },
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new object[] { 7.8f, -49d, HitResult.Ok },
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new object[] { 7.8f, -50d, HitResult.Miss },
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new object[] { 7.8f, -51d, HitResult.Miss },
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};
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private static readonly object[][] easy_test_cases =
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{
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// OD = 5 test cases.
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// This leads to "effective" OD of 2.5.
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// GREAT hit window is ( -42ms, 42ms)
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// OK hit window is (-100ms, 100ms)
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new object[] { 5f, -40d, HitResult.Great },
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new object[] { 5f, -41d, HitResult.Great },
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new object[] { 5f, -42d, HitResult.Ok },
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new object[] { 5f, -43d, HitResult.Ok },
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new object[] { 5f, -98d, HitResult.Ok },
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new object[] { 5f, -99d, HitResult.Ok },
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new object[] { 5f, -100d, HitResult.Miss },
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new object[] { 5f, -101d, HitResult.Miss },
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};
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private const double hit_time = 100;
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[TestCaseSource(nameof(no_mod_test_cases))]
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public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
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{
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var beatmap = createBeatmap(overallDifficulty);
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var replay = new Replay
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{
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Frames =
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
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new TaikoReplayFrame(hit_time + hitOffset + 20),
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}
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};
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var score = new Score
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{
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Replay = replay,
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ScoreInfo = new ScoreInfo
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{
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Ruleset = CreateRuleset().RulesetInfo,
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}
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};
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RunTest($@"single hit @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
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}
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[TestCaseSource(nameof(hard_rock_test_cases))]
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public void TestHitWindowTreatmentWithHardRock(float overallDifficulty, double hitOffset, HitResult expectedResult)
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{
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var beatmap = createBeatmap(overallDifficulty);
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var replay = new Replay
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{
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Frames =
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
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new TaikoReplayFrame(hit_time + hitOffset + 20),
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}
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};
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var score = new Score
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{
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Replay = replay,
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ScoreInfo = new ScoreInfo
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{
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Ruleset = CreateRuleset().RulesetInfo,
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Mods = [new TaikoModHardRock()]
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}
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};
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RunTest($@"HR single hit @ OD{overallDifficulty}", beatmap, $@"HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
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}
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[TestCaseSource(nameof(easy_test_cases))]
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public void TestHitWindowTreatmentWithEasy(float overallDifficulty, double hitOffset, HitResult expectedResult)
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{
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var beatmap = createBeatmap(overallDifficulty);
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var replay = new Replay
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{
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Frames =
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
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new TaikoReplayFrame(hit_time + hitOffset + 20),
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}
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};
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var score = new Score
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{
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Replay = replay,
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ScoreInfo = new ScoreInfo
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{
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Ruleset = CreateRuleset().RulesetInfo,
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Mods = [new TaikoModEasy()]
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}
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};
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RunTest($@"EZ single hit @ OD{overallDifficulty}", beatmap, $@"EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
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}
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private static TaikoBeatmap createBeatmap(float overallDifficulty)
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{
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var cpi = new ControlPointInfo();
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cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit
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{
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StartTime = hit_time,
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Type = HitType.Centre,
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}
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},
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Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
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BeatmapInfo =
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{
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Ruleset = new TaikoRuleset().RulesetInfo,
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},
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ControlPointInfo = cpi,
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};
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return beatmap;
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}
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}
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}
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