Files
Ez2Lazer/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgementSliderTicks.cs
2025-08-16 09:32:31 -07:00

161 lines
6.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneDrawableJudgementSliderTicks : OsuSkinnableTestScene
{
private bool classic;
private readonly JudgementPooler<DrawableOsuJudgement>[] judgementPools;
public TestSceneDrawableJudgementSliderTicks()
{
judgementPools = new JudgementPooler<DrawableOsuJudgement>[Rows * Cols];
}
protected override void LoadComplete()
{
base.LoadComplete();
int cellIndex = 0;
SetContents(_ =>
{
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
judgementPools[cellIndex] = new JudgementPooler<DrawableOsuJudgement>(new[]
{
HitResult.Great,
HitResult.Miss,
HitResult.LargeTickHit,
HitResult.SliderTailHit,
HitResult.LargeTickMiss,
HitResult.IgnoreMiss,
}),
new GridContainer
{
Padding = new MarginPadding { Top = 26f },
RelativeSizeAxes = Axes.Both,
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
Content =
new[]
{
new[]
{
Empty(),
new OsuSpriteText
{
Text = "hit",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
new OsuSpriteText
{
Text = "miss",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
},
}.Concat(new[]
{
"head",
"tick",
"repeat",
"tail",
"slider",
}.Select(label => new Drawable[]
{
new OsuSpriteText
{
Text = label,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
new Container<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
new Container<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
})).ToArray(),
},
},
};
cellIndex++;
return container;
});
AddToggleStep("Toggle classic behaviour", c => classic = c);
AddStep("Show judgements", createAllJudgements);
}
private void createAllJudgements()
{
for (int cellIndex = 0; cellIndex < Rows * Cols; cellIndex++)
{
var slider = new Slider { StartTime = Time.Current, ClassicSliderBehaviour = classic };
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableHitObjects = new DrawableOsuHitObject[]
{
new DrawableSliderHead(new SliderHeadCircle { StartTime = Time.Current, ClassicSliderBehaviour = classic }),
new DrawableSliderTick(new SliderTick { StartTime = Time.Current }),
new DrawableSliderRepeat(new SliderRepeat(slider) { StartTime = Time.Current }),
new DrawableSliderTail(new SliderTailCircle(slider) { StartTime = Time.Current, ClassicSliderBehaviour = classic }),
new DrawableSlider(slider),
};
var containers = Cell(cellIndex).ChildrenOfType<Container<DrawableOsuJudgement>>().ToArray();
for (int i = 0; i < drawableHitObjects.Length; i++)
{
createJudgement(judgementPools[cellIndex], containers[i * 2], drawableHitObjects[i], true);
createJudgement(judgementPools[cellIndex], containers[i * 2 + 1], drawableHitObjects[i], false);
}
}
}
private void createJudgement(JudgementPooler<DrawableOsuJudgement> pool, Container<DrawableOsuJudgement> container, DrawableOsuHitObject drawableHitObject, bool hit)
{
container.Clear(false);
if (!drawableHitObject.DisplayResult)
return;
var hitObject = drawableHitObject.HitObject;
var result = new OsuJudgementResult(hitObject, hitObject.Judgement)
{
Type = hit ? hitObject.Judgement.MaxResult : hitObject.Judgement.MinResult,
};
var judgement = pool.Get(result.Type, d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
d.Scale = new Vector2(0.7f);
d.Apply(result, null);
});
if (judgement != null)
container.Add(judgement);
}
}
}