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This change refactors `GetAdjustedDisplayDifficulty()` and `GetBeatmapAttributesToDisplay()` in two ways: - Both methods now accept `IBeatmapInfo` instead of `IBeatmapDifficultyInfo`. This is done in order to make mania key count display to work, wherein `IBeatmapDifficultyInfo` is not enough to calculate the final key count. - `GetAdjustedDisplayDifficulty()` now applies all `IApplicableToDifficulty` mods itself. I did this after noticing that every real consumer of this method had to do that themselves for very little reason.
71 lines
2.8 KiB
C#
71 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class OsuRateAdjustedDisplayDifficultyTest
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{
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private static IEnumerable<float> difficultyValuesToTest()
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{
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for (float i = 0; i <= 10; i += 0.5f)
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yield return i;
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}
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[TestCaseSource(nameof(difficultyValuesToTest))]
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public void TestApproachRateIsUnchangedWithRateEqualToOne(float originalApproachRate)
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{
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var ruleset = new OsuRuleset();
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var difficulty = new BeatmapDifficulty { ApproachRate = originalApproachRate };
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var beatmapInfo = new BeatmapInfo { Difficulty = difficulty };
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var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(beatmapInfo, []);
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Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(originalApproachRate));
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}
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[TestCaseSource(nameof(difficultyValuesToTest))]
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public void TestOverallDifficultyIsUnchangedWithRateEqualToOne(float originalOverallDifficulty)
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{
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var ruleset = new OsuRuleset();
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var difficulty = new BeatmapDifficulty { OverallDifficulty = originalOverallDifficulty };
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var beatmapInfo = new BeatmapInfo { Difficulty = difficulty };
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var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(beatmapInfo, []);
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Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(originalOverallDifficulty));
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}
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[Test]
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public void TestRateBelowOne()
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{
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var ruleset = new OsuRuleset();
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var difficulty = new BeatmapDifficulty();
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var beatmapInfo = new BeatmapInfo { Difficulty = difficulty };
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var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(beatmapInfo, [new OsuModHalfTime()]);
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Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(1.67).Within(0.01));
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Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(2.22).Within(0.01));
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}
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[Test]
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public void TestRateAboveOne()
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{
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var ruleset = new OsuRuleset();
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var difficulty = new BeatmapDifficulty();
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var beatmapInfo = new BeatmapInfo { Difficulty = difficulty };
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var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(beatmapInfo, [new OsuModDoubleTime()]);
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Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(7.67).Within(0.01));
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Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(7.77).Within(0.01));
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}
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}
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}
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