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141 lines
6.1 KiB
C#
141 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneReplayStability : ReplayStabilityTestScene
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{
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private static readonly object[][] test_cases =
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{
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// With respect to notation,
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// square brackets `[]` represent *closed* or *inclusive* bounds,
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// while round brackets `()` represent *open* or *exclusive* bounds.
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// OD = 5 test cases.
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// PERFECT hit window is [ -19.5ms, 19.5ms]
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// GREAT hit window is [ -49.5ms, 49.5ms]
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// GOOD hit window is [ -82.5ms, 82.5ms]
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// OK hit window is [-112.5ms, 112.5ms]
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// MEH hit window is [-136.5ms, 136.5ms]
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// MISS hit window is [-173.5ms, 173.5ms]
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new object[] { 5f, -19d, HitResult.Perfect },
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new object[] { 5f, -19.2d, HitResult.Perfect },
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new object[] { 5f, -19.7d, HitResult.Great },
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new object[] { 5f, -20d, HitResult.Great },
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new object[] { 5f, -48d, HitResult.Great },
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new object[] { 5f, -48.4d, HitResult.Great },
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new object[] { 5f, -48.7d, HitResult.Great },
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new object[] { 5f, -49d, HitResult.Great },
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new object[] { 5f, -49.2d, HitResult.Great },
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new object[] { 5f, -49.7d, HitResult.Good },
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new object[] { 5f, -50d, HitResult.Good },
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new object[] { 5f, -81d, HitResult.Good },
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new object[] { 5f, -81.2d, HitResult.Good },
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new object[] { 5f, -81.7d, HitResult.Good },
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new object[] { 5f, -82d, HitResult.Good },
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new object[] { 5f, -82.2d, HitResult.Good },
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new object[] { 5f, -82.7d, HitResult.Ok },
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new object[] { 5f, -83d, HitResult.Ok },
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new object[] { 5f, -111d, HitResult.Ok },
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new object[] { 5f, -111.2d, HitResult.Ok },
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new object[] { 5f, -111.7d, HitResult.Ok },
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new object[] { 5f, -112d, HitResult.Ok },
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new object[] { 5f, -112.2d, HitResult.Ok },
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new object[] { 5f, -112.7d, HitResult.Meh },
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new object[] { 5f, -113d, HitResult.Meh },
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new object[] { 5f, -135d, HitResult.Meh },
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new object[] { 5f, -135.2d, HitResult.Meh },
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new object[] { 5f, -135.8d, HitResult.Meh },
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new object[] { 5f, -136d, HitResult.Meh },
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new object[] { 5f, -136.2d, HitResult.Meh },
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new object[] { 5f, -136.7d, HitResult.Miss },
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new object[] { 5f, -137d, HitResult.Miss },
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// OD = 9.3 test cases.
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// PERFECT hit window is [ -14.5ms, 14.5ms]
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// GREAT hit window is [ -36.5ms, 36.5ms]
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// GOOD hit window is [ -69.5ms, 69.5ms]
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// OK hit window is [ -99.5ms, 99.5ms]
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// MEH hit window is [-123.5ms, 123.5ms]
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// MISS hit window is [-160.5ms, 160.5ms]
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new object[] { 9.3f, 14d, HitResult.Perfect },
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new object[] { 9.3f, 14.2d, HitResult.Perfect },
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new object[] { 9.3f, 14.7d, HitResult.Great },
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new object[] { 9.3f, 15d, HitResult.Great },
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new object[] { 9.3f, 35d, HitResult.Great },
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new object[] { 9.3f, 35.3d, HitResult.Great },
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new object[] { 9.3f, 35.8d, HitResult.Great },
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new object[] { 9.3f, 36.3d, HitResult.Great },
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new object[] { 9.3f, 36.7d, HitResult.Good },
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new object[] { 9.3f, 37d, HitResult.Good },
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new object[] { 9.3f, 68d, HitResult.Good },
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new object[] { 9.3f, 68.4d, HitResult.Good },
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new object[] { 9.3f, 68.9d, HitResult.Good },
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new object[] { 9.3f, 69.25d, HitResult.Good },
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new object[] { 9.3f, 69.85d, HitResult.Ok },
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new object[] { 9.3f, 70d, HitResult.Ok },
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new object[] { 9.3f, 98d, HitResult.Ok },
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new object[] { 9.3f, 98.3d, HitResult.Ok },
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new object[] { 9.3f, 98.6d, HitResult.Ok },
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new object[] { 9.3f, 99d, HitResult.Ok },
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new object[] { 9.3f, 99.3d, HitResult.Ok },
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new object[] { 9.3f, 99.7d, HitResult.Meh },
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new object[] { 9.3f, 100d, HitResult.Meh },
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new object[] { 9.3f, 122d, HitResult.Meh },
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new object[] { 9.3f, 122.34d, HitResult.Meh },
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new object[] { 9.3f, 122.57d, HitResult.Meh },
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new object[] { 9.3f, 123.45d, HitResult.Meh },
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new object[] { 9.3f, 123.95d, HitResult.Miss },
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new object[] { 9.3f, 124d, HitResult.Miss },
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};
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[TestCaseSource(nameof(test_cases))]
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public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
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{
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const double note_time = 300;
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var beatmap = new ManiaBeatmap(new StageDefinition(1))
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{
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HitObjects =
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{
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new Note
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{
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StartTime = note_time,
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Column = 0,
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}
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},
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = overallDifficulty,
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CircleSize = 1,
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},
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BeatmapInfo =
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{
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Ruleset = new ManiaRuleset().RulesetInfo,
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},
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};
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var replay = new Replay
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{
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Frames =
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{
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new ManiaReplayFrame(0),
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new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
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new ManiaReplayFrame(note_time + hitOffset + 20),
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}
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};
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RunTest(beatmap, replay, [expectedResult]);
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}
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}
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}
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