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62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneReplayRecording : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Resolved]
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private AudioManager audioManager { get; set; } = null!;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new ManiaBeatmap(new StageDefinition(1))
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{
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HitObjects =
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{
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new Note { StartTime = 0, },
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new Note { StartTime = 5000, },
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new Note { StartTime = 10000, },
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new Note { StartTime = 15000, }
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},
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Difficulty = { CircleSize = 1 },
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BeatmapInfo =
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{
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Ruleset = ruleset,
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}
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};
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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[Test]
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public void TestRecording()
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{
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seekTo(0);
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AddStep("press space", () => InputManager.PressKey(Key.Space));
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seekTo(15);
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AddStep("release space", () => InputManager.ReleaseKey(Key.Space));
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AddUntilStep("button press recorded to replay", () => Player.Score.Replay.Frames.OfType<ManiaReplayFrame>().Any(f => f.Actions.SequenceEqual([ManiaAction.Key1])));
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}
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private void seekTo(double time)
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{
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AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
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AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
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}
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}
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}
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