mirror of
https://github.com/SK-la/Ez2Lazer.git
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102 lines
3.2 KiB
C#
102 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using Android.App;
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using Android.Content.PM;
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using Microsoft.Maui.Devices;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.Screens;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Android
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{
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public partial class OsuGameAndroid : OsuGame
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{
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[Cached]
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private readonly OsuGameActivity gameActivity;
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private readonly PackageInfo packageInfo;
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public override Vector2 ScalingContainerTargetDrawSize => new Vector2(1024, 1024 * DrawHeight / DrawWidth);
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public OsuGameAndroid(OsuGameActivity activity)
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: base(null)
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{
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gameActivity = activity;
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packageInfo = Application.Context.ApplicationContext!.PackageManager!.GetPackageInfo(Application.Context.ApplicationContext.PackageName!, 0).AsNonNull();
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}
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public override string Version
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{
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get
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{
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if (!IsDeployedBuild)
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return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
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return packageInfo.VersionName.AsNonNull();
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}
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}
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public override Version AssemblyVersion => new Version(packageInfo.VersionName.AsNonNull().Split('-').First());
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protected override void LoadComplete()
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{
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base.LoadComplete();
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UserPlayingState.BindValueChanged(_ => updateOrientation());
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}
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protected override void ScreenChanged(IOsuScreen? current, IOsuScreen? newScreen)
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{
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base.ScreenChanged(current, newScreen);
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if (newScreen != null)
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updateOrientation();
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}
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private void updateOrientation()
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{
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var orientation = MobileUtils.GetOrientation(this, (IOsuScreen)ScreenStack.CurrentScreen, gameActivity.IsTablet);
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switch (orientation)
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{
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case MobileUtils.Orientation.Locked:
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gameActivity.RequestedOrientation = ScreenOrientation.Locked;
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break;
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case MobileUtils.Orientation.Portrait:
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gameActivity.RequestedOrientation = ScreenOrientation.Portrait;
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break;
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case MobileUtils.Orientation.Default:
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gameActivity.RequestedOrientation = gameActivity.DefaultOrientation;
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break;
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}
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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host.Window.CursorState |= CursorState.Hidden;
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}
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protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
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protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
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private class AndroidBatteryInfo : BatteryInfo
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{
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public override double? ChargeLevel => Battery.ChargeLevel;
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public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery;
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}
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}
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}
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