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Ez2Lazer/README.md
2026-01-21 23:20:42 +08:00

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osu! logo

Ez2Lazer!

This is always a pre-release version, maintained by me personally

Latest release: Windows 10+ (x64)

  • Setup EzResources Pack to osu datebase path.

  • A desktop platform with the .NET 8.0 RunTime installed.

  • Develop modifications using Rider + VS Code

When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of Visual Studio, JetBrains Rider, or Visual Studio Code with the EditorConfig and C# Dev Kit plugin installed.

Build Instructions

  • Clone the repository

git clone SK-la/Ez2Lazer
git clone SK-la/osu-framework
git clone SK-la/osu-resources
// There is a lack of special texture resources in Resource, so it is recommended that you use the DLL in the release package to replace it after building

build Ez2Lazer

Feature support

(It's not always updated here)

Vedio Main Background

  • Support vedio as main background (.webm) img_10 img_13

SongSelect Ez to Filter

  • Keys Filter (One\Multi)
  • Notes by column
  • Avg\Max KPS img_12

Freedom Speed Adjust System

- Speed +
Base Speed
0 Scroll Speed 401

Base Speed - Setting Speed(0~401) * MPS(Gaming ±Speed)

img_11

New Skin System

  • Ez Pro SKin System

    • New Ez Style SKin Sprites - 全新Ez风格皮肤素材
    • New Dynamic real-time preview SKin Options - 全新动态实时预览皮肤选项
    • Built-in skin.ini settings - 内置skin.ini设置
    • New color settings, column type setting system - 全新颜色设置、列类型设置系统
    img_5 img_4
  • Preload skin resources when entering the game interface to reduce lag in the early stages of the game

  • Change to the Smart Subfolder drop-down list Snipaste_2025-12-07_21-37-22

  • Mania Playfield Support Blur and Dim Effect

    Snipaste_2025-12-07_21-29-40
  • HUD Components

  • img_16

Pool Judgment (Empty Judgment)

  • Pool判定不影响ACC、Combo仅严格扣血连续的Pool判将累加扣血幅度.
  • The pool hit result does not affect ACC and Combo, only strict blood deduction, and continuous pools will accumulate the blood deduction amplitude.

-500 < -Pool < miss < +Pool < +150

img_9

New Judgment Mode

For the time being, only the settings are implemented, and the actual parameters will be matched in the future

暂时仅实现设置,未来匹配实际参数

img_14
  • Ez2AC: LN-NoRelease (Press and hold LN-tail to perfect)

{ 18.0, 32.0, 64.0, 80.0, 100.0, 120.0 }

  • O2Jam: None-Press is miss
  coolRange = 7500.0 / bpm;
  goodRange = 22500.0 / bpm;
  badRange = 31250.0 / bpm;
  • IIDX (instant): LN-NoRelease

{ 20.0, 40.0, 60.0, 80.0, 100.0, 120.0 }

  • Malody (instant): LN-NoRelease

{ 20.0, 40.0, 60.0, 80.0, 100.0, 120.0 }

Audio System

  • 增加采样打断重放防止全key音谱多音轨重叠变成噪音
  • Added sampling interruption playback (to prevent overlapping multiple tracks of the full key note spectrum from becoming noise)
  • 选歌界面增加预览keysound和故事板背景音乐
  • Added preview keysound and storyboard background music to the song selection interface

Static Score

  • Space Graph img_7

  • Column One by One img_8

Other

  • Scale Only Mode img_15

Mod

img_1

Special Thanks

  • osu!: The original game and framework. The code is very strong and elegant.
  • YuLiangSSS: Many fun mods contributed.

Licence

osu!'s code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.

Please also note that game resources are covered by a separate licence. Please see the ppy/osu-resources repository for clarifications.