From 3065c9f23dfa7f9018320392e03a29ea25dee28b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 16 Oct 2023 22:49:41 +0900 Subject: [PATCH] Fix potential frame misordering in generator --- osu.Game.Rulesets.Osu.Tests/SpinFramesGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/SpinFramesGenerator.cs b/osu.Game.Rulesets.Osu.Tests/SpinFramesGenerator.cs index dbdfa1f258..e6dc72033a 100644 --- a/osu.Game.Rulesets.Osu.Tests/SpinFramesGenerator.cs +++ b/osu.Game.Rulesets.Osu.Tests/SpinFramesGenerator.cs @@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Tests frames.Add(new OsuReplayFrame(lastTime, calcOffsetAt((lastTime - seqStartTime) / (seqEndTime - seqStartTime), seqStartAngle, seqEndAngle), OsuAction.LeftButton)); // Final frame at the end of the current spin. - frames.Add(new OsuReplayFrame(lastTime, calcOffsetAt(1, seqStartAngle, seqEndAngle), OsuAction.LeftButton)); + frames.Add(new OsuReplayFrame(seqEndTime, calcOffsetAt(1, seqStartAngle, seqEndAngle), OsuAction.LeftButton)); lastTime = seqEndTime; lastAngle = seqEndAngle;